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Devlog
[New Release] Standalone Game Player
April 03, 2026
by
Fire Biscuit Games
#release
This is a major milestone for Biscuit Escape , you can now export your scenarios into standalone executables for Windows and Linux. Currently, clicking the Export button downloads a zip file that you...
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[Gameplay] Photo album & Polaroid System
April 03, 2026
by
Fire Biscuit Games
#documentation
The Polaroid System One of your most powerful features is the Polaroid Camera . It allows you to take snapshots of the world and use them as visual references. Taking a Photo Go to the Photos tab in t...
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[Gameplay] Personal Notebook and Events Log
April 03, 2026
by
Fire Biscuit Games
#documentation
Notes & Events Keeping track of your progress is crucial. Biscuit Escape provides two ways to do this: the Notebook and the Event Log . The Notebook (Tabs > Notes) Your notebook is where you store bot...
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[Gameplay] Items and Inventory
April 03, 2026
by
Fire Biscuit Games
#documentation
Inventory & Items Your inventory is your collection of tools. It’s located in the bottom-right portion of the sidebar. These objects are essential for solving the scenario’s challenges. Inventory...
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[Gameplay] User Interface
April 03, 2026
by
Fire Biscuit Games
#documentation
The Desktop Interface Biscuit Escape features a classic window-based interface reminiscent of early 90s computing. Understanding the layout will help you master the game. UI Breakdown 1. Title Bar The...
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[Gameplay] Interacting with the World
April 03, 2026
by
Fire Biscuit Games
#documentation
Interacting with the World Biscuit Escape is a point-and-click game at its core. Your primary tool is the mouse, but some puzzles require more than just a click. Sensory Actions Some items in the envi...
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[Documentation] Verbs
April 03, 2026
by
Fire Biscuit Games
#documentation
Verbs Verbs represent actions that the player can do when interacting with the world. For example ‘look’, ‘touch’, … You must define all the potential verbs your scenario supports. Then you...
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[Documentation] Errors and Validation
April 03, 2026
by
Fire Biscuit Games
#documentation
Validation Panel The Validation Panel is a critical tool for ensuring your scenario is playable and free of errors. It performs real-time checks on your scenario’s data, such as: Broken Links: Navig...
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[Documentation] Scenario Setup
April 03, 2026
by
Fire Biscuit Games
#documentation
Scenario Setup The Scenario Setup (accessible by selecting the scenario root in the Tree View) defines the global properties, registries, and the starting state of your game. General Information Title...
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[Documentation] Items Rendering Polygons
April 03, 2026
by
Fire Biscuit Games
#documentation
Item Renderings & Polygons Items can be rendered selectively based on scenario state (keywords and active verb). Each item can also have multiple states (ex: book can be closed, open, torn, …) repre...
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[Documentation] Scenes Navigation
April 03, 2026
by
Fire Biscuit Games
#documentation
Scene Navigation Navigation is the mechanism by which the player can move from scene to scene. Navigation options are dynamically updated based on the scenario state (keywords and active verb). Naviga...
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[Documentation] Keywords and Conditionals
April 03, 2026
by
Fire Biscuit Games
#documentation
Keywords and Conditionals Keywords and Conditionals is one of the most critical aspect of the scenario. It is used to control the visibility of items, the availability of navigation options and the av...
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[Documentation] Items Creation
April 03, 2026
by
Fire Biscuit Games
#documentation
Items Scene Items A scene (= a room in an escape room), is composed of a background and multiple interactive items. The items can be selectively enabled or disabled using keywords and conditions . The...
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[Documentation] Puzzle Flow & Graphs
April 03, 2026
by
Fire Biscuit Games
#documentation
Logic Graphs The editor provides a visual way to understand and debug your scenario’s logic using the Graph View . You can access it by clicking on the logic graph icon in the main toolbar. There ar...
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[Documentation] Effects & Status Effects
April 03, 2026
by
Fire Biscuit Games
#documentation
Effects & Status Effects Effects are the primary mechanism for the game to make changes to the game state and notify the player. They can be triggered by many different systems (e.g., when entering/le...
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[Documentation] High Level Concepts
April 03, 2026
by
Fire Biscuit Games
#documentation
Game Editor Documentation Welcome to the in-game editor for Biscuit Escape lightweight point-and-click adventure and escape game editor. There are important behind-the-scenes concepts that you must un...
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[Video/Tutorial] Items Interactivity
April 03, 2026
by
Fire Biscuit Games
#tutorial
In this video, we will look at the Creator/Editor and see how to setup interactible items and hidden items. We are using the demo scenario that you can load directly into the editor...
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[Video/Tutorial] Scenes Navigation
April 03, 2026
by
Fire Biscuit Games
#tutorial
In this video, we will look at the Creator/Editor and see how the demo scenario is wired up. This will give you an overview of UI features and a concrete example of how to create navigation between sc...
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[Gameplay] Demo Video
April 03, 2026
by
Fire Biscuit Games
#tutorial
5-min gameplay demo - we will look at the demo scenario and solve one of the puzzles. this will give you a good idea on how the user interface works from the point of view of a player...
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