[v1.2] New Paladin, new Maps and Campaign Options
Paladin's Oath » Devlog
New Features & Improvements
- New Paladin: Belphegor (with unique set of skills and personal Vengeance Oath)
- Enabled Widescreen support & dynamic scaling in Graphics Options
- Crusade config: added option to select skills when levelling up (instead of draw 2 pick 1)
- Crusade config: added option to change Followers Market pool
- Crusade config: configurable citadel difficulty (multi-levels) up to 11+11+11 for each scenario (go over 11 to create a new entry or 0 to remove it)
- Epic Conquest: added 2 more map options (conical and circular)
- Delayed enforcing Followers slots when leveling-up until after all rewards are claimed
- “Restart Turn” checkpoint is now when turn starts (Campfire#StartOfTurn -> Campfire#StartOfTurn)
- Beefed-up Armor of some Ancient enemies (and other smaller ones)
- Map: Show terrain movement cost on hex tiles themselves (can still hover if want day/night details)
- Map: Show enemies on the location window when at Campfire
- Map: Show explorable tiles in Pause/Map & Campfire/Map
- Interactions: Enable leadership points to go negative to allow for reputation negative impact
- Ability to Drag & Drop Blocks on multi-attacks enemies (will assign to the first unblocked attack)
- Ability icons (below Hand) shown grayed-out if activated or unusable
- Sort enemies by challenge rating / difficulty in Location window and Battle portraits
- All convert attack effects now convert Follower Attacks too (when applicable)
- Added end of turn confirmation during interactions (+reminder to use healing/crystal generating effects)
- Ambient Mana Panel shows the available mana even when no longer usable
- Updated Exhausted Blessings visuals
- Show Immunities in Attack & Range windows
- More tweaks to Tutorial texts & content
Fixes
- Don’t pay assault cost when activating followers in After Battle
- Rest/Recovery should trigger sleep if end of round is announced
- Scoundrel & Champions: adjusted how reputation influences leadership cost
- Shadow Puppets: should not allow discard of Wounds
- Deacon: Fixed Attack Info
- Sylvanism: added support Level 4 Followers
- Scare Tactics: made Block conversion optional
- Sylvain Guard: give resistance in BeforeBattle to avoid ordering issue when triggered in Block phase
- Fixed occasional crashes
Files
[Windows] Paladin Oath v1.2.0 134 MB
Mar 19, 2022
[Linux] PaladinOath v1.2.0 167 MB
Mar 19, 2022
[Mac] PaladinOath v1.2.0 156 MB
Mar 19, 2022
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Paladin's Oath
Complex Boardgame strategic RPG with cardgame elements. Inspired by games like Mage Knight and Gloomhaven.
Status | Released |
Author | Fire Biscuit Games |
Genre | Card Game, Role Playing, Strategy |
Tags | Board Game, Hex Based, Strategy RPG, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
More posts
- [v1.9.1] Fixes and QOL to Accessibility Console32 days ago
- [v1.9.0] Accessibility Console32 days ago
- Editor Tool to create content32 days ago
- [v1.8.13] Power Word and other card fixes32 days ago
- [v1.8.12] Patches32 days ago
- [v1.8.11] Cards patches +card activation fixes32 days ago
- [v1.8.10] Patches32 days ago
- [v1.8.9] Fixed ability to target single enemy attacks for some entities32 days ago
- [v1.8.8] Scrolling Sensitivity32 days ago
- [v1.8.7] Fixed round bonuses not always applied32 days ago
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