[v1.8.5] Fixed Red & Green Citadel effects
Paladin's Oath » Devlog
The Red and Green citadel attack modifier effect of adding Savage/Poison to physical attacks was removing all the other attack modifiers. This is now fixed where Savage/Poison is added to the existing list of modifiers instead.
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Paladin's Oath
Complex Boardgame strategic RPG with cardgame elements. Inspired by games like Mage Knight and Gloomhaven.
Status | Released |
Author | Fire Biscuit Games |
Genre | Card Game, Role Playing, Strategy |
Tags | Board Game, Hex Based, Strategy RPG, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English |
More posts
- [v1.9.1] Fixes and QOL to Accessibility Console34 days ago
- [v1.9.0] Accessibility Console34 days ago
- Editor Tool to create content34 days ago
- [v1.8.13] Power Word and other card fixes34 days ago
- [v1.8.12] Patches34 days ago
- [v1.8.11] Cards patches +card activation fixes34 days ago
- [v1.8.10] Patches34 days ago
- [v1.8.9] Fixed ability to target single enemy attacks for some entities34 days ago
- [v1.8.8] Scrolling Sensitivity34 days ago
- [v1.8.7] Fixed round bonuses not always applied34 days ago
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